Triangle mesh

Results: 78



#Item
31GLOD: A Minimal Interface for Geometric Level of Detail (Online ID papers_0633) dependent LOD extends continuous LOD by creating a hierarchical data structure from which it extracts a mesh tailored to the given viewpoint

GLOD: A Minimal Interface for Geometric Level of Detail (Online ID papers_0633) dependent LOD extends continuous LOD by creating a hierarchical data structure from which it extracts a mesh tailored to the given viewpoint

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Source URL: luebke.us

Language: English - Date: 2014-07-11 01:15:23
32Microsoft Word - rigo update.doc

Microsoft Word - rigo update.doc

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Source URL: meshcompression.org

Language: English - Date: 2014-03-20 15:19:22
33Microsoft Word - VRMeshTutorial-MeshRepair

Microsoft Word - VRMeshTutorial-MeshRepair

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Source URL: www.vrmesh.com

Language: English - Date: 2014-01-29 19:51:01
34IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS,  VOL. 19, NO. 11,

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 19, NO. 11,

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Source URL: graphics.cs.uh.edu

Language: English - Date: 2013-09-26 23:17:24
35Semi-Regular Mesh Extraction from Volumes Zo¨e J. Wood Caltech Mathieu Desbrun USC

Semi-Regular Mesh Extraction from Volumes Zo¨e J. Wood Caltech Mathieu Desbrun USC

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Source URL: multires.caltech.edu

Language: English - Date: 2006-06-13 11:28:46
36Adaptive Motion Compensation Without Blocking Artifacts Timothy B. Terriberry Mozilla, Mountain View, USA ABSTRACT The Block Matching Algorithms used in most popular video codec standards introduce blocking artifacts whi

Adaptive Motion Compensation Without Blocking Artifacts Timothy B. Terriberry Mozilla, Mountain View, USA ABSTRACT The Block Matching Algorithms used in most popular video codec standards introduce blocking artifacts whi

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Source URL: people.xiph.org

Language: English - Date: 2015-03-21 18:13:27
37Adaptive Tessellation of NURBS Surfaces F.J. Espino1 M. Boo1 M. Amor2 J.D. Bruguera1 1 Department of Electronic and Computer Eng., University of Santiago de Compostela, 15782 Santiago de Compostela. Spain.

Adaptive Tessellation of NURBS Surfaces F.J. Espino1 M. Boo1 M. Amor2 J.D. Bruguera1 1 Department of Electronic and Computer Eng., University of Santiago de Compostela, 15782 Santiago de Compostela. Spain.

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Source URL: wscg.zcu.cz

Language: English - Date: 2003-01-15 14:31:08
38Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes Andrei Khodakovsky Department of Computer Science, Caltech [removed] and

Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes Andrei Khodakovsky Department of Computer Science, Caltech [removed] and

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Source URL: www.multires.caltech.edu

Language: English - Date: 2006-06-13 11:28:00
39Semi-Regular Mesh Extraction from Volumes Zo¨e J. Wood Caltech Mathieu Desbrun USC

Semi-Regular Mesh Extraction from Volumes Zo¨e J. Wood Caltech Mathieu Desbrun USC

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Source URL: www.multires.caltech.edu

Language: English - Date: 2006-06-13 11:28:46
40Multiresolution Mesh Morphing Aaron W. F. Lee∗ Princeton University David Dobkin† Princeton University

Multiresolution Mesh Morphing Aaron W. F. Lee∗ Princeton University David Dobkin† Princeton University

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Source URL: www.multires.caltech.edu

Language: English - Date: 2006-06-13 11:28:54